Game development
First I made games on contract for big publishers. Then I ran delivery of a live free-to-play game.
I run R&D sites in four cities across two European countries. I am responsible for offices, budgets and services for several game teams.
I ran all Ukrainian sites after the House of Fun studio joined Playtika Ukraine. I built a new office and moved every team into it.
I ran delivery of House of Fun, a live free-to-play game. The team grew several times over. I moved the studio to another city and the releases kept coming.
Game studio for console, PC and mobile. We were a licensed Sony PlayStation developer and built console games on contract for other studios. We also made games for Microsoft, Gameloft, Chillingo, Alawar, Realore and Armor Games. Then we built the mobile version of House of Fun.
Acquired by PlaytikaDesign and web development studio.
I led the project.
I advised teams and worked on their products.
I co-founded a game studio that Playtika acquired. I stayed with Playtika and now run its R&D sites in Poland and Ukraine.
I trained as a software engineer and I still write code, now with AI tools. So I can tell where AI saves a studio time and where it is just a nice demo.
First I made games on contract for big publishers. Then I ran delivery of a live free-to-play game.
I set up AI processes for game teams in code, art, localisation and testing.
I founded a studio and grew it. These days my work is teams, budgets, offices and vendors.
Playtika / Sony PlayStation / Microsoft / Gameloft / Chillingo / Alawar / Realore / Armor Games / Beatshapers
Games: House of Fun / Slotomania / Bingo Blitz / Solitaire Grand Harvest / Redecor / Best Fiends
I set up AI processes in game development. In my spare time I make my own games.
I can run a studio as Head of Studio, R&D Director, Studio Director or COO, in games or iGaming. I live in Warsaw and can relocate.